Film, TV, and Game Art – Training and Course Overview

Film, TV, and Game Art - Training and Course Overview

The filmmaking course has been designed for new-age storytellers who intend to use the medium of TV to narrate intriguing and interesting plots. This course includes various technical aspects of filmmaking such as direction, game art, cinematography, editing, visual effects, sound engineering, scheduling, budgeting, developing storylines, and picking a location. This course attempts to provide its students a broad opportunity to understand the finer nuances of filmmaking for creating art that impacts the social change.

Course Objective

The aim of this course is to show its students a new dimension of narrating stories. The course is an ardent attempt at honing the artistic eye for rendering greater works of art for future generations.

Eligibility

The applicant needs to be a graduate of any discipline of art. Those from technical backgrounds such engineering, physics, and architecture are also eligible to apply for the course. Those with additional experience of scripting writing, photography, and film criticism will have an edge over others in their applications. Every student will have to go through entrance tests and personal interviews before being admitted to the course.

Course Duration

The duration of the course ranges from a few months to a little over a year. It also depends on the number of subjects chosen by the student during the period of the course. The method opted for completion of the course is another factor that determines the course duration. Also, the self-paced nature of the course allows students to complete the course with better understanding.

Course Syllabus

The syllabus of the filmmaking course is an extensive one. It ranges from theoretical sessions to practical lessons, and also provides valuable hands-on experience. The coursework is inclusive of subjects such as directorial practice, cinematography, still photography, script writing, film studies and criticism, television studies, editing, game art and visual effects, media management, sound engineering and production, screen writing, music, and aesthetics. Each subject is given due importance with adequate number of lessons, practical learning, and on-field experience. Every student has to complete the coursework along with project work, examination, and final presentation of their colloquium by the end of their course.

Career Prospects

As the entertainment industry remains unaffected by economic recession and continues to show signs of exponential growth, there are ample opportunities for graduate filmmakers. Career options such as assistant director, script writing, screenplay writing, editing, directing, budgeting, cinematographer, still photographer, visual artist, and animator will prove to be great launch pads for students.